Rise Of Kingdoms - Which Civilization Should You Pick?
If you’re planning to build an army that’s heavily focused on cavalry then Germany is the top pick for you. Their Teutonic knight is very strong. Germany is by many considered to be one of the top civilizations. The fact that they have strong cavalry combined with the fact that their action point recovery is increased means that you’re very strong in offense. This gives you a pretty substantial advantage.
To sum it up, if you’re new to the game we suggest to you to take Rome but the other civilizations all have their own strengths and weaknesses. With good play, each of them can be powerful. Despite that though, some civilizations such as Japan are clearly more powerful than others such as Korea. It mostly depends on what kind of play style you’re going for what civilization is best suited for you.
In order to unlock more commanders you have to open chests. You do this by going to the tavern. Opening either a silver or a gold chest. You can open a few of these for free, but afterwards you’ll have to pay for them using gems.
There are 8 civilizations in Rise of Kingdoms. You can choose which one you want to play as when you first start the game, but which one should you pick? In this Rise of Kingdoms Civilization Guide we’ll go over each of the civilizations and their strengths and weaknesses.
The fourth civilization that you can choose from is France. The starting commander for France is Joan of Arc. France is mainly focused on resource collection. Their unique unit is the Throwing Axeman. France is considered by many to not be a top tier nation in the game. It excels at resource gathering but is lackluster in most other aspects.
Japan is a pretty strong civilization. Their unique commander Kusunoki Masahige is one of the stronger commanders in the game. Their special unit the Samurai is also quite powerful.
If you’re planning on making a lot of infantry units, then Rome could be a good choice for you. However, their starting commander, Scipio Africanus, is not the best. Nevertheless, Rome is a good beginner civilization because they’re quite straightforward to play.
You start the game out with a starting commander which is different for each civilization. But you can also unlock more commanders. We’ve already covered all the starting commanders for each civilization. Each of them have different talents. Some are more suitable for certain situations than others. To see which commanders are available you can take a look at the overview here.
You can access the commander’s menu by tapping on the button in the bottom left. From there you can navigate to the commander’s menu. See which commanders you have available to you. You can then check out their stats and skills.
Their troop health is increased by 2%. They also have 10% increased stone gathering speed. Their hospital heals units 10% faster.
The German Empire is a cavalry based civilization. Their cavalry has 5% bonus attack. Their unique unit, the Teutonic knight is a cavalry unit too. Their troops train 5% faster. In addition, their action point recovery speed is increased by 10%.
China is the first non-European civilization that the player can choose from. Their starting commander is Sun Tzu. Their unique unit is the Chu-Ko-Nu. The Chu-ko-nu is an archer unit.
Spain is another cavalry civilization, similar to Germany. The Spanish have 5% increased cavalry defense. Their gold gathering speed is increased by 10%. They also have 10% increased troop load. Their unique unit is the conquistador. The conquistador is a strong cavalry unit which makes Spain a pretty strong pick. The Spanish starting commander is Pelagius. Furthermore, since gold is not all that easy to come by the 10% increased gold gathering speed is quite useful.
The Chinese unique ability increased troop defense by 2% and resource production by 10%. Their building speed is also increased by 2%. These bonuses are quite nice. China is a strong pick.
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